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Object oriented programming (OOP) in A Level computer science

CP516 Face to face course

During this course you'll learn how to use object-oriented programming, you'll explore varying programming techniques and develop your own working OOP solution

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Practical work Programming Algorithms Post 16 Teach secondary computing certificate
Face to face course 1 day

  • Thirsk 6 February 09:30—6 February 2025
  • Dartford 25 March 09:30—25 March 2025

Object-oriented programming (OOP) is an approach to systems development that focuses on objects and the way that they interact. The OOP method of programming (or paradigm) is different to the procedural paradigm, which many programmers start with on their learning journey.

During this course you will learn about objects and how they can be defined and worked within a computer system. You’ll explore key programming techniques whilst building your own virtual pet simulation game

Who is it for?

This course is aimed at teachers delivering A Level computer science. It is advised you have some understanding of Python programming i.e. from GCSE computer science specifications.

During this course you’ll access the Isaac Computer Science platform, it is advised you sign up for a free, teachers account ahead of the course.

Topics covered

01 | Understanding objects and classes – during this session you’ll explore the difference between objects and classes, including their key components and relationships.

02 | Virtual pet simulation game part 1 – this session will focus on developing the first part of your own virtual pet simulation game.

03 | Encapsulation, inheritance, and polymorphism – during this session you’ll explore key terminology including inheritance and polymorphism in the context of class hierarchies. You’ll analyse and decompose UML diagrams to understand the structure and relationships of a multi-class system.

04 | Aggregation and composition – during the fourth session you’ll explore the different types of relationships in UML, you’ll implement your own UML diagrams to illustrate specific object and class relationships.

05 | Virtual pet simulation game part 2 – this final session will focus on developing the final part of your own virtual pet simulation game.

How long is this course?

This course will last approximately 6 hours, these sessions maybe split across multiple days.

How will you learn?

Scheduled live, interactive online sessions led by an experienced practitioner. Flexible Professional Development Leader-supported, participant-led tasks, involving deep exploration of the subject content. 

Outcomes

By the end of this intensive CPD pathway you will be able to:

  • Define and differentiate between objects and classes in object-oriented programming (OOP), highlighting their key components and relationships
  • Analyse and decompose UML diagrams to understand the structure and relationships of a multi-class system
  • Implement UML diagrams to illustrate specific object and class relationships like aggregation and inheritance.

This course is part of Teach secondary computing

Teach secondary computing

Our nationally recognised qualification will give you confidence to take your computing teaching to the next level and to apply those skills in the classroom.

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