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The essential toolkit for primary computing teachers

Training and enrichment to help you teach and lead the computing curriculum and improve learning across your school.

The essential toolkit for primary computing teachers

We also have dedicated pages for:

Primary senior leaders Primary early careers


Designed for primary teachers from all backgrounds who want to improve their knowledge and teaching practice.

Teach primary computing

Our nationally recognised qualification will support you to demonstrate your commitment to developing your own practice and to computing as a school subject.

Find out more


We offer financial support to state-funded schools and colleges across England, including subsidies to support supply cover for continuing professional development.


Develop your understanding of a specific topic, your pedagogical practice or get help as a beginner. We offer subsidies to state-funded schools to support supply cover.

Browse our courses
STEM course Featured

Introduction to primary computing

Ideal for beginners, this course covers the whole computing curriculum at an introductory level, including programming essentials using Scratch.

Live remote training
days vary 5 hours
STEM course Featured

Leading primary computing

Lead computing in your school with confidence, making the most of the resources and teaching staff available.

Live remote training
days vary 10 hours
Programming 5 to 11 year olds course Featured

Teaching Programming to 5- to 11-year-olds

Build your subject knowledge and develop your skills in teaching programming.

Online course
Approximately 8 hours of self-study


Our free resources provide everything you need to teach computing at key stage 1 and 2. They include curriculum maps, lesson plans, slides, assessments and activities.

Browse teaching resources
Featured unit

Year 2: Programming A – Robot algorithms

Learners will use logical reasoning to predict the outcome of sequences of commands and test their prediction with floor robots. They will then create different algorithms to reach the same outcome.

Featured unit

Year 5: Programming A – Selection in physical computing

Using Crumbles, learners will control physical components such as LEDs and motors. They will create programs which use selection to respond to inputs and explore program flow.

Contributing partners

Our educational partners offer complementary programmes that enrich and enhance the curriculum, bringing computing and computer science to life.



Deliver the computing curriculum brilliantly, with free workshops, helpful online guides and engaging lesson plans and resources. Barefoot makes computing easy to teach and fun to learn, with or without a computer.

Discover Barefoot

Code Club

Code Club

An extracurricular club for young people aged 9 to 13. Clubs are organised by teachers and volunteers, and supported by free projects and resources from Code Club.

Start or join a club

STEM Ambassadors

STEM Ambassadors

Relatable professionals who support learning, raise aspirations and illuminate careers - including those in computing and the digital sector - face to face or virtually, free of charge.

Engage with STEM Ambassadors

We're here to help

Your local network of expert computing support.

Computing Hubs

Providing local training and support for teachers across England, our Computing Hubs are led by schools and colleges with an exceptional track record in teaching computing.

Meet your local hub

Communities of Practice

These local networks of computing teachers are forums to share expertise, resources and best practice. Run by Computing at School (CAS).

Join a community

Subject Matter Experts (SMEs)

Our computing specialists offer fully-funded consultancy and guidance to schools and colleges who meet our eligibility criteria. They’ll work with you to develop a tailor-made action plan.

Contact your local SME