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Creative digital media projects

CP414 Live remote training course

Lead students through the full digital media project life-cycle, in engaging projects suitable for KS3 and KS4 computing.

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Practical work Key stage 3 Key stage 4 Teach secondary computing certificate
Live remote training course 5 hours

  • Live remote training 8 May 09:30—8 May 2024
  • Live remote training 20 May 09:30—20 May 2024
  • Live remote training 7 June 09:00—7 June 2024
  • Live remote training 20 June 09:30—20 June 2024
  • Live remote training 1 July 09:30—1 July 2024
  • Live remote training 17 July 15:30—17 July 2024

As part of a rich computing curriculum offering, digital media development is a creative and highly relevant area of interest to students of all abilities.

This CPD supports teachers to develop a range of pedagogical skills, helping them to confidently lead students through inspiring digital projects suitable for KS3 computing, supporting progression into technical qualifications in KS4.

Following the full life-cycle from analysis of client briefs through design, development, evaluation and testing, participants will take-away classroom resources and approaches that can be easily implemented over a sequence of lessons. They will find out about sources of support for the development of digital skills among students, suitable for the classroom and at home. Students will be equipped to create, review, re-use and improve digital artefacts in projects aligned to their own interests.

Who is it for?

Teachers of KS3 computing and level 1/2 Technical Awards focused on digital and interactive media.

Topics covered

Planning digital media projects – Support students to analyse user needs and deconstruct client briefs to inform design and development in digital media projects. Recognise the knowledge and skills required in the planning and development of digital artefacts, including games, graphics, and animations, and evaluate tools for digital creativity. Develop and practice effective approaches to planning different digital media products that meet qualification specifications, using reusable, industry-standard tools.

Usability – lead students in better understanding the specific needs of different users and audiences. Apply this knowledge to the design of digital products, meeting National Curriculum expectations. Revisit prior learning, and apply usability to your planning approaches.

Hardware and software – Consider the hardware and devices needed for media development, and how these should be managed. Evaluate a range of software applications and plan to develop student skills. Plan how students can select, use and combine applications and digital devices delivering high-quality work through effective practices. Discover a range of sources of assets for re-use and modification in projects. Build progression of digital skill into the curriculum, leading to qualification success.

Assessment and feedback – you’ll receive instruction on how to make use of rubrics for efficient student assessment, saving time while supporting high-quality student working. You’ll receive feedback to help you moderate your assessment approaches to ensure consistency and high expectations.

Reviewing and improving media projects – use success criteria to support students in evaluating and improving their own work. Take-away a range of user testing and peer review approaches that can be applied to different media projects, which support iterative improvement by students. Consider how to plan the stages of a digital media project in a lesson sequence. Set goals to apply your learning in the classroom.

How long is this course?

This course is approximately 5 hours in duration, split across different sessions.

How will you learn?

Scheduled live, interactive online sessions led by an experienced practitioner.

Flexible Professional Development Leader-supported, participant-led tasks, involving deep exploration of the subject content.


By the end of this course you will be able to:

  • Analyse user needs and deconstruct client briefs to inform design and development in digital media projects
  • Recognise the knowledge and skills required in the planning and development of digital artefacts, including games, graphics, and animations, and gain some hands-on experience.
  • Evaluate a range of tools for the creation of digital graphics, animation and interactive digital media, identifying key skills for development

This course is part of Teach secondary computing

Teach secondary computing

Our nationally recognised qualification will give you confidence to take your computing teaching to the next level and to apply those skills in the classroom.

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