Skip to main content

Year 4

Programming B – Repetition in games

Curriculum > KS2 > Unit

This unit explores the concept of repetition in programming using the Scratch environment. It begins with a Scratch activity similar to that carried out in Logo in Programming unit A, where learners can discover similarities between two environments. Learners look at the difference between count-controlled and infinite loops, and use their knowledge to modify existing animations and games using repetition. Their final project is to design and create a game which uses repetition, applying stages of programming design throughout.

Unit guide

Learning graph


Help us make these resources better

Provide your feedback

Or email us at [email protected]