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Year 4

Lesson 1 Programming a screen turtle

Curriculum > KS2 > Unit > Lesson

This lesson will introduce pupils to programming in Logo. Logo is a text-based programming language where pupils type commands that are then drawn on screen. Pupils will learn the basic Logo commands, and will use their knowledge of them to read and write code.

Learning objectives

To identify that accuracy in programming is important

  • I can program a computer by typing commands
  • I can explain the effect of changing a value of a command
  • I can create a code snippet for a given purpose

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