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Year 1

Lesson 3 Make a change

Curriculum > KS1 > Unit > Lesson

During this lesson learners will discover that some blocks in ScratchJr have numbers underneath them. They will learn how to change these values and identify the effect on a block of changing a value.

Learning objectives

To identify the effect of changing a value

  • I can find blocks that have numbers
  • I can change the value
  • I can say what happens when I change a value

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