Year 1
Lesson 3 Make a change
During this lesson learners will discover that some blocks in ScratchJr have numbers underneath them. They will learn how to change these values and identify the effect on a block of changing a value.
Learning objectives
To identify the effect of changing a value
- I can find blocks that have numbers
- I can change the value
- I can say what happens when I change a value
Package contents
- Lesson plans
- Learning graphs
- Unit overviews
- Activities
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