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Year 1

Lesson 6 Following my design

Curriculum > KS1 > Unit > Lesson

During this lesson learners will use their project designs from the previous lesson to create their projects on-screen in ScratchJr. They will use their project design, including algorithms created in the previous lesson, to make programs for each of their rocket sprites. They will test whether their algorithms are effective when their programs are run.

Learning objectives

To use my algorithm to create a program

  • I can use sprites that match my design
  • I can add programming blocks based on my algorithm
  • I can test the programs I have created

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