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Year 1

Lesson 1 Comparing tools

Curriculum > KS1 > Unit > Lesson

During this lesson learners will become accustomed to the ScratchJr programming environment. They will discover that they can move characters on-screen using commands, and compare ScratchJr to the Bee-Bots used in the previous unit.

Learning objectives

To choose a command for a given purpose

  • I can find which commands to move a sprite
  • I can use commands to move a sprite
  • I can compare different programming tools

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