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Year 2

Lesson 4 Mats and routes

Curriculum > KS1 > Unit > Lesson

Learners will design, create, and test a mat for a floor robot. This will introduce the idea that design in programming not only includes code and algorithms, but also artefacts related to the project, such as artwork. Note: The designs in this lesson can be changed to suit a topic or theme that the class is learning about. The ideas included in the slides are examples.

Learning objectives

To explain that programming projects can have code and artwork

  • I can explain the choices I made for my mat design
  • I can identify different routes around my mat
  • I can test my mat to make sure that it is usable

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  • Unit overviews
  • Activities
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