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We’re refreshing the questions on our KS3 and GCSE Computer Science subject knowledge assessment. The current version remains available. Updated questions will be available from 18 May 2026.

Year 2

Lesson 5 Creating digital music

Curriculum > KS1 > Unit > Lesson

In this lesson, learners will choose an animal and create a piece of music using the animal as inspiration. They will think about their animal moving and create a rhythm pattern from that. Once they have defined a rhythm, they will create a musical pattern (melody) to go with it.

Learning objectives

To create music for a purpose

  • I can create a rhythm which represents an animal I’ve chosen
  • I can create my animal’s rhythm on a computer
  • I can add a sequence of notes to my rhythm

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