Effective computing in key stage 1
CO410 Online course
Consider what effective computing looks like in key stage 1, ensuring you build strong foundations for your pupils’ computing education.
Skip to course bookingThis course will guide you in integrating effective computing practices into your key stage 1 computing lessons. You'll learn how to ensure you are building on prior EYFS knowledge, ensuring a smooth transition for students.
You'll consider classroom organisation and how small group or carousel activities can support early computing, how to balance unplugged and device-based activities, and how to apply computing-specific pedagogies in key stage 1.
You'll also explore assessment and recording strategies considering what works in key stage 1, and how to make sure your computing curriculum is relevant and engaging to your pupils.
Finally, you'll discover enrichment activities suitable for key stage 1 to help foster a love for computing.
Who is it for?
Subject leaders and teachers of primary computing in key stage 2 looking to make the most of their micro:bit devices across key stage 2
How long is this course?
This course is approximately 3 hours of self-directed learning.
How will you learn?
This online, self-paced course can be completed flexibly. You can join and start this course at any time after the advertised date, and keep access for a year after booking.
Outcomes
By the end of this course, you will be able to:
- Identify the computing skills and knowledge your pupils enter key stage 1 with and ensure your curriculum builds on this.
- Describe effective classroom practices and pedagogies that support early computing lessons.
- Consider how recording and assessment strategies would work in your key stage 1 setting
- Implement changes to your computing curriculum to ensure it is engaging and relevant to key stage 1 pupils
This course is part of Teach primary computing
Teach primary computing
Our nationally recognised qualification will support you to demonstrate your commitment to developing your own practice and to computing as a school subject.
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