Skip to main content

Programming Pedagogy in Secondary Schools: Inspiring Computing Teaching

CO222 Online course

Examine a range of pedagogical approaches suitable for teaching computing in Key Stage 3

Key stage 3 Key stage 4
Free online course 2 hours per week

Transform your teaching by developing your pedagogical approach.

In the first two weeks of this course, you’ll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You’ll look at a range of pedagogies aimed at developing your students’ computational thinking skills, from unplugged approaches to PRIMM, and more. You’ll also investigate worked examples and targeted tasks such as Parson’s Problems.

In the final week of this course, you’ll see several of these pedagogies in action as you work on a rock-paper-scissors game, and think about how the teaching could be adapted for use with your students.

To book on our online CPD courses please log in to Teach Computing find the course and click on the course title.

You will be able to:

  • Describe a range of pedagogical approaches suitable for use with 11- to 14-year-olds
  • Demonstrate an understanding of how these approaches can be used in the classroom
  • Evaluate the suitability of each approach for a particular audience and teaching objective
  • Produce a lesson plan using one of the pedagogical techniques addressed in the course

Join this course

You need to be logged in to start the course.

Join this course

Not got a STEM Learning account?
Create an account

An introduction to algorithms, programming and data in GCSE computer science

Create some simple block-based computer programs and discover how to implement them in the text based language Python.

Face to face course

An Introduction to Computer Networking for Teachers

Build your knowledge and understanding of computer networks as a computer science teacher

Free online course

An introduction to computer systems, networking and security in GCSE computer science

Learn about the different components of computer hardware, including devices not instantly recognisable as computers.

Face to face course