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GCSE

Lesson 34 and 35 2D lists challenge

Curriculum > KS4 > Unit > Lesson

This lesson begins with reminding learners about iterative and final testing. Learners will be introduced to their challenge, which is to create a noughts and crosses game. As they create their program, they will use their testing skills to perform tests on the program. The program is quite complex and some scaffolding has been provided. It is expected that learners will reach different levels of completion for this project. A rubric has been provided to help you assess the project. Although two lessons have been allocated for this project, you might decide that more time is required. You should use your professional judgement to increase the time allowance if needed.

Learning objectives

  • Use a 2D list as part of a programming challenge

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