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GCSE

Lesson 16 and 17 Pseudocode

Curriculum > KS4 > Unit > Lesson

The next two lessons have been created to introduce learners to pseudocode, whilst giving them the opportunity to design a program. It has been designed over two lessons to give learners the time to get stuck into solving a problem. They will be designing and creating a FizzBuzz quiz as part of the main task. For the purpose of this unit, we shall use the Teach Computing pseudocode. You may wish to replace this with pseudocode from your chosen examination board.

Learning objectives

  • Describe the purpose of pseudocode
  • Translate pseudocode into a program
  • Design and build a program using pseudocode

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