Learners are introduced to lists during this lesson. There is initially an educator-led demonstration on a simple shopping list application created in Scratch. Learners then dig deeper into lists by navigating through a treasure hunt game. The object of the game is to collect and swap the right items in order to reach the next level. Learners should use their investigation skills to discover the essential tools that Scratch can offer surrounding lists.
- Define a list as a collection of related elements that are referred to by a single name
- Describe the need for lists
- Identify when lists can be used in a program
- Use a list