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Year 7

Lesson 8 Fly cat, fly!

Curriculum > KS3 > Unit > Lesson

Learners are introduced to the concept of condition-controlled loops by using the PRIMM approach with a Scratch game called ‘Fly cat, fly!’. They will predict, run, investigate, and modify code in order to build confidence with using condition-controlled loops.

Learning objectives

  • Identify where condition-controlled iteration can be used in a program
  • Implement condition-controlled iteration in a program

Package contents

  • Lesson plans
  • Learning graphs
  • Unit overviews
  • Activities
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