Year 9
Lesson 2 Animation, names, parenting
This second lesson covers the basics of keyframe animation, the technique behind how 3D digital animations are made. Learners will be able to explain the differences between keyframing and stop motion animation, and give reasons for why keyframing might be preferable in computer animation. Learners will gain experience of using the Blender timeline to add, delete, and move keyframes while they animate their own winter scene from the last lesson, or use the template winter scene provided. Finally learners will use naming and parenting to organise their animations.
Learning objectives
- Add, move, and delete keyframes to make basic animations
- Play, pause, and move through the animation using the timeline
- Create useful names for objects
- Join multiple objects together using parenting
Package contents
- Lesson plans
- Learning graphs
- Unit overviews
- Activities
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