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Year 6

Lesson 3 Improving a game

Curriculum > KS2 > Unit > Lesson

Learners apply the concept of variables to enhance an existing game in Scratch. They predict the outcome of changing the same change score block in different parts of a program, then they test their predictions in Scratch. Learners also experiment with using different values in variables, and with using a variable elsewhere in a program. Finally, they add comments to their project to explain how they have met the objectives of the lesson.

Learning objectives

To choose how to improve a game by using variables

  • I can decide where in a program to change a variable
  • I can make use of an event in a program to set a variable
  • I can recognise that the value of a variable can be used by a program

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