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Year 6

Lesson 5 Design to code

Curriculum > KS2 > Unit > Lesson

Continuing to use the work of games designers as a model, learners implement the algorithms that they created in Lesson 4. In doing this, they identify variables in an unfamiliar project and learn the importance of naming variables. They also have the opportunity to add another variable to enhance their project.

Learning objectives

To use my design to create a project

  • I can create the artwork for my project
  • I can choose a name that identifies the role of a variable
  • I can test the code that I have written

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