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Year 3

Lesson 6 Making an instrument

Curriculum > KS2 > Unit > Lesson

In this lesson, learners will create a musical instrument in Scratch. They will apply the concept of design to help develop programs and use programming blocks — which they have been introduced to throughout the unit. They will learn that code can be copied from one sprite to another, and that projects should be tested to see if they perform as expected.

Learning objectives

To create a project from a task description

  • I can identify and name the objects I will need for a project
  • I can relate a task description to a design
  • I can implement my algorithm as code

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