Year 3
Lesson 1 Introduction to Scratch
This lesson introduces learners to a new programming environment: Scratch. Learners will begin by comparing Scratch to other programming environments they may have experienced, before familiarising themselves with the basic layout of the screen.
Learning objectives
To explore a new programming environment
- I can identify the objects in a Scratch project (sprites, backdrops)
- I can explain that objects in Scratch have attributes (linked to)
- I can recognise that commands in Scratch are represented as blocks
Package contents
- Lesson plans
- Learning graphs
- Unit overviews
- Activities
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