Year 5
Programming A – Selection in physical computing
In this unit, learners will use physical computing to explore the concept of selection in programming through the use of the Crumble programming environment. Learners will be introduced to a microcontroller (Crumble controller) and learn how to connect and program components (including output devices- LEDs and motors) through the application of their existing programming knowledge. Learners are introduced to conditions as a means of controlling the flow of actions and make use of their knowledge of repetition and conditions when introduced to the concept of selection (through the if, then structure).
Lessons
- Lesson 1 Connecting Crumbles Log in to download
- Lesson 2 Combining output components Log in to download
- Lesson 3 Controlling with conditions Log in to download
- Lesson 4 Starting with selection Log in to download
- Lesson 5 Drawing designs Log in to download
- Lesson 6 Writing and testing algorithms Log in to download