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Physical computing kit - KS2 Crumble - short course

CP252 Face to face course

Explore physical computing using the Crumble device and how the Teach Computing Curriculum can be used to engage students.

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Practical work Algorithmic thinking Computer systems Programming Physical Computing Kit Key stage 2 Teach primary computing certificate
Face to face course 90 minutes

  • Deal 17 June 15:45—17 June 2024
  • Cheltenham 3 July 16:00—3 July 2024
  • Derby 10 July 15:45—10 July 2024
  • Birmingham 16 July 15:00—16 July 2024
  • Leicester 17 September 16:00—17 September 2024
  • Maidstone 22 October 16:00—22 October 2024
  • Stoke-on-Trent 25 November 15:00—25 November 2024
  • Leicester 10 December 16:00—10 December 2024
  • Maidstone 8 January 16:00—8 January 2025

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.

The Crumble Controller is an easy-to-use programmable device, ideal for physical computing in primary schools. It is capable of driving two motors. With 4 input / output terminals, children can connect LEDs, switches and other interesting add-ons.

During this CPD you’ll explore how Crumble can be used in the classroom, with blocks of code ‘snapping’ together in an easy-to-use, Scratch-like environment suitable for key stage 2. You’ll find out how to setup the device, how to make use of input and output terminals and explore how to use the device with children. The CPD will help you gain confidence in teaching using Crumble, and the free Teach Computing Curriculum.

The National Centre for Computing Education has developed a Crumble physical computing kit that can be borrowed from your local Computing Hub, following your CPD.

Who is it for?

This course is aimed at classroom teacher and subject leaders of computing, looking to develop physical computing approaches in the KS2 classroom.

How long is this course?

This course consists of one 90 minute session. 

How will you learn?

Hands-on experiential learning with the collaborative support of your peers, led by an experienced Professional Development Leader. The course will model teaching approaches that can be taken back to the classroom.

Outcomes

By the end of this course you will be able to:

  • Understand the impact physical computing has on engaging students in computing
  • Lead children to create block based programs to control the Crumble
  • Understand how the Teach Computing Curriculum unit can be delivered with the Crumble

This course is part of Teach primary computing

Teach primary computing

Our nationally recognised qualification will support you to demonstrate your commitment to developing your own practice and to computing as a school subject.

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