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Education recovery: We've developed a special curated collection of CPD, resources and wider support to inspire your teaching, improve your knowledge, inform your assessment and save you time whilst you address lost learning.

Teaching GCSE computer science: improving student engagement - face to face

CP240 Face to face course

Improve student engagement in your GCSE computer science lessons by developing your classroom pedagogy.

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Key stage 4
Face to face course 1 day

  • Woking 12 October 09:00—12 October 2021
  • Nottingham 26 November 09:30—26 November 2021
  • Milton Keynes 17 March 09:30—17 March 2022

Effective teaching of computer science results from strong subject knowledge, and a detailed grasp of effective pedagogy. This evidence-based CPD will help you to develop your classroom practice, focused on the broadening and deepening of classroom pedagogy, helping you to get the best from your students.During this one day course you’ll dive deep into teaching and learning. You’ll learn effective ways to encourage girls in GCSE Computer Science using proven strategies. You’ll also explore how to enrich your curriculum, support students with effective homework approaches and ideas for applying hands on learning within the classroom. The course is based on firm evidence and experience, and will guide you to develop an understanding of what works best in the context of your own school.

Who is it for?

This course is for secondary teachers of GCSE Computer Science. This course is fully funded for participants from maintained schools in England who have successfully completed the GCSE Computer Science Accelerator programme.

Topics covered

  • 01 | Encouraging girls into computer science – explore the issues surrounding the uptake of GCSE Computer Science by girls and the strategies that can be adopted to increase recruitment at Key Stage 4.
  • 02 | Enriching the GCSE curriculum – develop an awareness of how to enrich your computing curriculum to engage a wide variety of students. During this session, you’ll have the opportunity to explore a variety of enrichment activities, followed by creating a personalised action plan, to incorporate these enrichment activities within your teaching.
  • 03 | Effective homework strategies – explore how digital technologies can be used to support homework and how these can be embedded within your teaching practice.
  • 04 | Hands-on learning – explore a wide variety of hands-on learning activities that can be used in the classroom, to help engage computer science students. Covering topics from areas across the curriculum, you’ll have the opportunity to practice using these readily available activities, before being able to embed them within your lesson planning.

How long is this course?

This is a one-day course which consists of five hours of teaching time.

This course is delivered as part of the National Centre for Computing Education.

How will you learn?

You’ll engage with active learning in groups including direct instruction, hands-on activities and challenge-based learning, led by an experienced facilitator. The course will model teaching approaches that can be taken back to the classroom.

Outcomes

By the end of this course you will be able to:

  • Layer excellent pedagogy on top of your subject knowledge, helping you support improved student outcomes
  • Consider the many ways in which computer science teaching can be improved, and plan to overcome barriers to improvement
  • Learn how to make your GCSE offer more accessible to a wider group of students, including how to attract more girls to the subject
  • Understand how digital technologies can be embedded within your teaching practice to support homework strategies
  • Explore ways to enrich your computing curriculum to maximise engagement from students including the use of hands-on learning activities.

This course is part of the Teach secondary computing

Teach secondary computing

Our nationally recognised qualification will give you confidence to take your computing teaching to the next level and to apply those skills in the classroom.

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