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Pedagogy

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Alternate conceptions (often referred to as misconceptions) are learners’ beliefs about a concept that are overly simplified or inaccurate.

24 FEBRUARY 2022

Culturally relevant pedagogy is a framework that emphasises valuing all learners' knowledge, heritage and ways of learning. By drawing on students' own experiences and cultural knowledge you can ensure that the computing curriculum is relevant, engaging and accessible to all.

25 NOVEMBER 2021

Computing is a discipline rooted in three main traditions: engineering, maths and science. Depending on our own experience, we’re each likely to favour one or more of these perspectives, which can have an impact on how we present computing to our learners.

04 NOVEMBER 2021

Support learners to develop and apply programming skills and comprehension by applying them to a real-world, tangible project.

16 SEPTEMBER 2021

Support learners to consolidate their programming knowledge by applying it to real-world, tangible projects. This approach to teaching computing focuses on structuring the learning activities around the design, creation and evaluation of a digital artefact.

07 MAY 2021

Code Tracing supports the development of program comprehension by encouraging learners to read, understand and record the behaviour of a program at different stages of it's execution.

31 MARCH 2021

Through this report, we seek to better define digital literacy, highlight its presence and importance in the computing curriculum, and outline a progression for digital literacy modelled by the Teach Computing Curriculum.

23 FEBRUARY 2021

One tool that can help learners develop program comprehension is Parson’s Problems, which are exercises that require learners to rearrange lines of code into the correct sequence.

12 FEBRUARY 2021

Program comprehension has become recognised as an important step in learning to program. What exactly is program comprehension, why is it so important, and how can educators develop these skills with their learners?

30 OCTOBER 2020

Computing is rich with abstract concepts to understand and technical skills to master. In order to flourish, students need a wide variety of learning experiences. Most of the time, this experience involves the use of computing devices and specialist software, but not always.

29 SEPTEMBER 2020

PRIMM is an approach that can support teachers in structuring lessons in programming. In this quick read we explore the five stages of PRIMM and some of the research behind the approach.

24 SEPTEMBER 2020

In many research projects observing and recording student behaviour is a useful way to measure the impact of new ideas and approaches. In this quick read we explore structured and unstructured observation techniques as well a verbal observation approaches.

25 JUNE 2020

Surveys and interviews are powerful tools for collecting data (usually qualitative) from participants. In this 2 page read we compare these similar approaches and highlight when each might be more appropriate.

25 JUNE 2020

This approach is a popular way of making topics real for students, and can include analogies, similes, metaphors, role play, games, puzzles, magic tricks, and storytelling.

23 JUNE 2020

Today see the launch of our brand new program focused on supporting educators to develop their practice through action research in the classroom. In this episode I spoke to Lynda Chinaka about her experience of action research in the computing classroom

09 JUNE 2020

Just over 15 months ago, we were in the process of planning for the delivery of the NCCE. We began to think about the significant challenge we’d face in organising and talking about our subject. We reviewed many of these and eventually decided upon three principles for our organisational structure.

25 FEBRUARY 2020

Throughout computing, and in particular programming, there are many technical terms with precise technical meanings. This can frame expert knowledge as inaccessible to novice learners. Using semantic waves is one way to support novice learners in computing.

13 FEBRUARY 2020

A learner's first experience of a solution to a programming problem may in fact be the final program, polished, complete and error free. Live Coding is one approach to exposing learners to the full process of programming.

14 JANUARY 2020

Like many other teachers, I regularly used multiple choice questions in quizzes and tests, and viewed them primarily as a means of assessment. Peer Instruction turns this view on its head and instead uses multiple choice questions for teaching.

19 DECEMBER 2019

Exploring Computer Science (ECS) has worked across the United States to increase opportunities for pupils from under-represented groups to access a Computer Science (CS) curriculum. How does it compare to the Computing national curriculum in England?

03 DECEMBER 2019

Ben Hall explores a short paper on 'Improving Scratch Programming with CRC-card design' presented at the 14th Workshop in Primary and Secondary Education (WiPSCE).

03 DECEMBER 2019

In this month's Teach Computing podcast we’ve decided to focus a whole episode on a single aspect of pedagogy and how it applies to teaching computing.

28 NOVEMBER 2019

Collaborative working is effective in many curriculum areas, but a structured pair programming approach can support learners to develop programs and problem solve more successfully.

14 NOVEMBER 2019

James Robinson explains why carefully designed multiple choice questions (MCQs) are a powerful and effective tool for assessing and addressing misconceptions held by learners.

24 OCTOBER 2019

‘Data science’ is a term being used more frequently in academia and industry, but a Royal Society report, Dynamics of Data Science Skills, suggests that data science skills are an important area that should be discussed in education, and data skills need to be built into a school’s curriculum.

24 OCTOBER 2019

We’re following up our inaugural episode’s exploration of the reasons for teaching computing with a discussion about what we mean when we talk about ‘computing’.

18 OCTOBER 2019

To round off September, we’re completing a pedagogical hat trick by sharing the very first episode of our brand-new computing education-focused podcast: Teach Computing.

23 SEPTEMBER 2019

Jane Waite talks us through some of the many instructional approaches that are available to educators when teaching programming.

18 SEPTEMBER 2019

Sway Grantham, Primary Learning Manager at Raspberry Pi Foundation, summarises the research findings and evidence of using manipulatives to challenge learners' concept of a computer.

18 SEPTEMBER 2019

Every teacher understands that how you teach is as important as what you teach. Here, James Robinson describes the NCCE's plans to support teachers of Computing who are interested in pedagogical strategies and evidence-based teaching.

24 JULY 2019

George Boukeas, Learning Manager at Raspberry Pi Foundation, explains how Learning Objective Graphs can be used effectively in planning progression.

09 JULY 2019

Jane Waite, a teacher trainer and researcher at Queen Mary University of London, describes recent research on the teaching of programming in primary schools.

09 JULY 2019

James Robinson, Senior Learning Manager at Raspberry Pi Foundation, considers what common misconceptions learners exhibit and what techniques you can employ to mitigate them.

09 JULY 2019

Dr Elizabeth Hidson, Senior Lecturer in Education at University of Sunderland, describes her thesis on developing computing pedagogy within the 2014 curriculum.

02 MAY 2019

Katharine Childs, Programme Coordinator at Raspberry Pi Foundation, briefly explains some of the findings from her MSc Computing in Education dissertation about how teachers are using physical computing activities in Key Stage 2 lessons.

02 MAY 2019

James Robinson, Senior Learning Manager at Raspberry Pi Foundation, discusses the benefits of pair programming and how to integrate this in the classroom.

02 MAY 2019

James Robinson, Senior Learning Manager at Raspberry Pi, discusses the use of journal clubs as a valuable way to develop professional practice.

28 FEBRUARY 2019

A brief introduction to Energy in Schools, a government-funded initiative, investigating whether physical computing can be used to help engage young people in sustainability issues.

28 FEBRUARY 2019