Quick Read: Variety in teaching and assessment of programming activities
Computing is a discipline rooted in three main traditions: engineering, maths and science. Depending on our own experience, we’re each likely to favour one or more of these perspectives, which can have an impact on how we present computing to our learners. By recognising these varied perspectives and approaches to teaching and assessment, we can provide learners with a more complete and holistic experience of computing.
You can read more about Physical computing in our latest Pedagogy Quick Read, or you can check out our other Quick Reads.