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Year 3

Lesson 1 Moving a sprite

Curriculum > KS2 > Unit > Lesson

In this lesson, learners will investigate how characters can be moved using ‘events’. They will analyse and improve an existing project, and then apply what they have learned to their own projects. They will then extend their learning to control multiple sprites in the same project.

Learning objectives

To explain how a sprite moves in an existing project

  • I can explain the relationship between an event and an action
  • I can choose which keys to use for actions and explain my choices
  • I can identify a way to improve a program

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