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Year 2

Lesson 2 Outcomes

Curriculum > KS1 > Unit > Lesson

During this lesson, learners will discover that a sequence of commands has an ‘outcome’. They will predict the outcomes of real-life scenarios and a range of small programs in ScratchJr. Learners will then match programs that produce the same outcome when run, and use a set of blocks to create programs that produce different outcomes when run.

Learning objectives

To explain that a sequence of commands has an outcome

  • I can predict the outcome of a sequence of commands
  • I can match two sequences with the same outcome
  • I can change the outcome of a sequence of commands

Package contents

  • Lesson plans
  • Learning graphs
  • Unit overviews
  • Activities
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