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Year 2

Lesson 1 ScratchJr recap

Curriculum > KS1 > Unit > Lesson

During this lesson, learners will recap what they know already about the ScratchJr app. They will begin to identify the start of sequences in real-world scenarios, and learn that sequences need to be started in ScratchJr. Learners will create programs and run them in full-screen mode using the Green flag.

Learning objectives

To explain that a sequence of commands has a start

  • I can identify the start of a sequence
  • I can identify that a program needs to be started
  • I can show how to run my program

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