Designed for Heads of Computing, and others with a key role in teaching and leading computing, this three-day course will help you plan and deliver an inclusive curriculum appropriate for all pupils in Key Stage 3. Whether you are an experienced teacher or leader of computing looking to reinvigorate the subject, or have come to computing from another subject area or after training, this course will give you the confidence to forward plan and to raise the profile of the subject.
The 3-day course will provide you with the theory, background and practical application to design and build a Key Stage 3 curriculum that leads to increased engagement and student success, inspiring and preparing students to study the subject to GCSE and beyond. The course is based on firm evidence and experience, and will help you develop an understanding of what works best in the context of your own school.
Working under the guidance of experienced practitioners topics will include:
- Curriculum design
- Building an inclusive curriculum
- Resourcing the computing curriculum
- Applying the lastest research to the classroom
- Growing the departmental profile in the school
- Constructing and delivering engaging lessons
- Physical computing
- Enriching the curriculum
This course is delivered as part of the National Centre for Computing Education.
Who is it for?
Curriculum leaders and teachers responsible for key stage 3 curriculum design and implementation.
Teachers in priority state-funded secondary schools pay no fee to attend this CPD, and are entitled to £300 bursary upon successful completion of the course.
Priority schools are those located in Local Authority Districts 5 and 6: see this map to check eligibility or contact us for details.
01 | Lighting the spark consider curriculum design principles and how these relate to your school context.
02 | Building the curriculum align a curriculum to the needs of children joining the school, supporting progression through to study for KS4 qualifications while meeting your curriculum intentions.
03 | Resourcing the curriculum evaluate and sequence a suite of teaching resources and frameworks to help you implement an effective curriculum.
04 | Inclusion meet the needs of the diverse learners in your school and aim to increase the number of girls interested in pursuing further study.
05 | Research in programming pedagogy find out the latest and most effective approaches to teaching computer programming, and give them a try.
06 | Assessment take away easy-to-implement strategies for formative and summative assessment.
07 | Build the capability of your department practices that, once adopted by you and your colleagues, lead to a more cohesive and engaging learning experience for all.
08 | Physical computing discover how physical computing activities can be approached in the classroom, to support learning about cybersecurity and across the computing curriculum.
How long is this course?
This course is three days long, with each day involving 5 hours of learning. A mandatory gap task of 2-4 hours is included.
How will you learn?
Gain advice from experienced teachers of key stage 3 computing, and discuss approaches with colleagues in a range of circumstances.
Apply the latest research and evidence to your own school context with support from the facilitator.
Experience hands-on the activities that can transform your computing curriculum.
You will have:
- An increased understanding of the most current national and international thinking on effective computing pedagogy and subject leadership;
- Been provided with practical and inspirational strategies to improve standards of teaching and learning;
- Developed your understanding coupled with practical strategies, guidance and techniques on how to lead computing at this key stage;
- Been made aware of and been given practical experience of many of the high quality classroom resources for teaching Computing at Key Stage 3.